K-5
6-8
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Early Learning
K-5
6-8
Are you ready to get started with ST Math?
Play a game!
Watch Video:
JiJi to the Top
Read Digital Book:
JiJi to the Top
Continue
Go to Digital Book
Teacher Notes:
Have students notice everything on the screen.
Click in the game screen to highlight the game hints. Ask students:" What is the game is showing you?"
After noticing, click the arrow button.
Teacher Notes:
Have students predict what the puzzle is asking them to do.
Name your strategy and describe what the puzzle is asking you to do.
Teacher Notes:
Double click the screen while the animation is playing to pause and replay it.
Were we correct? Why or why not?
Point out mistakes are learning opportunities in ST Math - if you get it wrong you get to try again!
Teacher Notes:
How will you use what you learned to solve the next puzzle?
Play a few puzzles.
How do these puzzles connect to what you already know?
Examples: counting, numerals, skip counting, addition, multiplication
Decide if you want a more challenging level.
Game: PreK > Shape Features > Roll Off
End Intro
The first thing we do when we see a new ST Math puzzle is Notice.
What do you notice on the screen?
Next we need to Predict what the game is asking us to do.
What do you predict will happen and why?
Next we will Analyze the animation to see what it shows us.
What did you learn from the animation?
Next we will Connect to what we already know.
How will you solve the next puzzle?
Next we need to Test your solution and observe the animation.
What happened when you tried your prediction?
Teacher Notes:
Have students choose a solution and click the Go Button to test it.
Remind students to watch the animation and describe what they see.
Getting it wrong is OK - if students choose the wrong solution, let them!
It's time to sign in to ST Math!
Keep trying even if it's challenging!
JiJi believes in you!
See how many puzzles you can collect on your Journey!
Remember:
Are you ready to get started with ST Math?
Yes! Let's Play!
Yes! But first, let's watch the intro video!
Continue
Say & Click:
Are you ready to do math?
Yeah!
Say & Click:
Are you ready to do math?
Math that's a game!?
Yeah!
Say & Click:
Let's play!
Are you ready to do math?
Math that's a game!?
A game with no directions -
so you get to figure it out?
Yeah!
Say & Click:
Let's play!
I can do it!
Are you ready to do math?
Math that's a game!?
A game with no directions -
so you get to figure it out?
And help your new penguin friend, JiJi...
Yeah!
Say & Click:
Let's play!
I can do it!
Hi, JiJi!
Are you ready to do math?
Math that's a game!?
A game with no directions -
so you get to figure it out?
And help your new penguin friend, JiJi...
Go on a math journey?
Teacher Notes:
Have students notice everything on the screen.
Click in the game screen to highlight the game hints. Ask students:" What is the game is showing you?"
After noticing, click the arrow button.
Teacher Notes:
Have students predict what the puzzle is asking them to do.
Name your strategy and describe what the puzzle is asking you to do.
Teacher Notes:
Double click the screen while the animation is playing to pause and replay it.
Were we correct? Why or why not?
Point out mistakes are learning opportunities in ST Math - if you get it wrong you get to try again!
Teacher Notes:
How will you use what you learned to solve the next puzzle?
Play a few puzzles.
How do these puzzles connect to what you already know?
Examples: counting, numerals, skip counting, addition, multiplication
Decide if you want a more challenging level.
Game: How Many Legs
End Intro
The first thing we do when we see a new ST Math puzzle is Notice.
What do you notice on the screen?
Next we need to Predict what the game is asking us to do.
What do you predict will happen and why?
Next we will Analyze the animation to see what it shows us.
What did you learn from the animation?
Next we will Connect to what we already know.
How will you solve the next puzzle?
Click here for a more challenging level!
Next we need to Test your solution and observe the animation.
What happened when you tried your prediction?
Teacher Notes:
Have students choose a solution and click the Go Button to test it.
Remind students to watch the animation and describe what they see.
Getting it wrong is OK - if students choose the wrong solution, let them!
Teacher Notes:
Have students notice everything on the screen.
Click in the game screen to highlight the game hints. Ask students:" What is the game is showing you?"
After noticing, click the arrow button.
Teacher Notes:
Have students predict what the puzzle is asking them to do.
Name your strategy and describe what the puzzle is asking you to do.
Teacher Notes:
Double click the screen while the animation is playing to pause and replay it.
Were we correct? Why or why not?
Point out mistakes are learning opportunities in ST Math - if you get it wrong you get to try again!
Teacher Notes:
How will you use what you learned to solve the next puzzle?
Play a few puzzles.
How do these puzzles connect to what you already know?
Examples: counting, numerals, skip counting, addition, multiplication
Decide if you want a more challenging level.
Game: How Many Legs
End Intro
The first thing we do when we see a new ST Math puzzle is Notice.
What do you notice on the screen?
Next we need to Predict what the game is asking us to do.
What do you predict will happen and why?
Next we will Analyze the animation to see what it shows us.
What did you learn from the animation?
Next we will Connect to what we already know.
How will you solve the next puzzle?
Click here for a more challenging level!
Next we need to Test your solution and observe the animation.
What happened when you tried your prediction?
Teacher Notes:
Have students choose a solution and click the Go Button to test it.
Remind students to watch the animation and describe what they see.
Getting it wrong is OK - if students choose the wrong solution, let them!
Teacher Notes:
Have students notice everything on the screen.
Click in the game screen to highlight the game hints. Ask students:" What is the game is showing you?"
After noticing, click the arrow button.
Teacher Notes:
Have students predict what the puzzle is asking them to do.
Name your strategy and describe what the puzzle is asking you to do.
Teacher Notes:
Double click the screen while the animation is playing to pause and replay it.
Were we correct? Why or why not?
Point out mistakes are learning opportunities in ST Math - if you get it wrong you get to try again!
Teacher Notes:
How will you use what you learned to solve the next puzzle?
Play a few puzzles.
How do these puzzles connect to what you already know?
Examples: counting, numerals, skip counting, addition, multiplication
Decide if you want a more challenging level.
Game: How Many Legs
End Intro
The first thing we do when we see a new ST Math puzzle is Notice.
What do you notice on the screen?
Next we need to Predict what the game is asking us to do.
What do you predict will happen and why?
Next we will Analyze the animation to see what it shows us.
What did you learn from the animation?
Next we will Connect to what we already know.
How will you solve the next puzzle?
Next we need to Test your solution and observe the animation.
What happened when you tried your prediction?
Teacher Notes:
Have students choose a solution and click the Go Button to test it.
Remind students to watch the animation and describe what they see.
Getting it wrong is OK - if students choose the wrong solution, let them!
It's time to sign in to ST Math!
Keep trying even if it's challenging!
JiJi believes in you!
See how many puzzles you can collect on your Journey!
Remember:
Are you ready to get started with ST Math?
Yes! Let's Play!
Yes! But first, let's watch the intro video!
Continue
Teacher Notes:
Have students notice everything on the screen.
Click in the game screen to highlight the game hints. Ask students:" What is the game is showing you?"
After noticing, click the arrow button.
Teacher Notes:
Have students predict what the puzzle is asking them to do.
Name your strategy and describe what the puzzle is asking you to do.
Teacher Notes:
Double click the screen while the animation is playing to pause and replay it.
Were we correct? Why or why not?
Point out mistakes are learning opportunities in ST Math - if you get it wrong you get to try again!
Teacher Notes:
How will you use what you learned to solve the next puzzle?
Play a few puzzles.
How do these puzzles connect to what you already know?
Examples: counting, numerals, skip counting, addition, multiplication
Decide if you want a more challenging level.
End Intro
The first thing we do when we see a new ST Math puzzle is Notice.
What do you notice on the screen?
Next we need to Predict what the game is asking us to do.
What do you predict will happen and why?
Next we will Analyze the animation to see what it shows us.
What did you learn from the animation?
Next we will Connect to what we already know.
How will you solve the next puzzle?
Next we need to Test your solution and observe the animation.
What happened when you tried your prediction?
Teacher Notes:
Have students choose a solution and click the Go Button to test it.
Remind students to watch the animation and describe what they see.
Getting it wrong is OK - if students choose the wrong solution, let them!
Game: Wall Factory
It's time to sign-in to ST Math!
Some puzzles may be challenging, you can use paper & pencil or math tools to help you solve the puzzles.
See how many puzzles you can collect on your Journey!
Remember:
¿Estás listo para comenzar con ST Math?
¡Sí! ¡A jugar!
¡Sí! Pero primero, veamos el video de introducción.
Continuar
¿Listo para las matemáticas?
Dilo en voz alta y haz clic:
¿Listo para las matemáticas?
¡Sí!
Dilo en voz alta y haz clic:
¿¡Matemáticas como un juego!?
¿Listo para las matemáticas?
¡Sí!
Dilo en voz alta y haz clic:
¡A jugar!
¿¡Matemáticas como un juego!?
¿Un juego
sin instrucciones
en el que tú decides cómo jugar?
¿Listo para las matemáticas?
¡Sí!
Dilo en voz alta y haz clic:
¡A jugar!
¿¡Matemáticas como un juego!?
¡Puedo hacerlo!
¿Un juego
sin instrucciones
en el que tú decides cómo jugar?
Y ayudas a tu nuevo amigo, JiJi, el pingüino
¿Listo para las matemáticas?
¡Sí!
Dilo en voz alta y haz clic:
¡A jugar!
¿¡Matemáticas como un juego!?
¡Puedo hacerlo!
¿Un juego
sin instrucciones
en el que tú decides cómo jugar?
Y ayudas a tu nuevo amigo, JiJi, el pingüino
¡Hola, JiJi!
¿Vamos de viaje
a través de las matemáticas?
Notas para el maestro:
Pídales a los estudiantes que observen todo
lo que hay en la pantalla.
Haga clic en la pantalla del juego para resaltar las pistas. Pregunte a los estudiantes:
“¿Qué les muestra el juego?”
Después de observar, haga clic en el botón “Siguiente”
Notas para el maestro:
Pídales a los estudiantes que predigan lo que les pide hacer el acertijo.
Describan lo que creen que pasará cuando hagan clic.
Notas para el maestro:
Haga doble clic en la pantalla mientras se
reproduce la animación para ponerla
en pausa y volver a reproducirla.
¿Teníamos razón? ¿Por qué sí o por qué no?
Explique que los errores son oportunidades
de aprendizaje en ST Math. Si se equivocan,
pueden intentarlo de nuevo.
Notas para el maestro:
¿Qué aprendimos de la animación?
¿Cómo usarán lo que aprendieron
para resolver el próximo acertijo?
Jueguen con algunos acertijos.
¿Cómo se conectan estos acertijos con lo que ya saben?
Ejemplos: contar, numerales, contar saltando números, suma, multiplicación.
Decidan si quieren un nivel más desafiante.
Juego: ¿Cuántas patas hay?
Finalizar introducción
Lo primero que hacemos cuando vemos un nuevo acertijo de ST Math esobservar.
¿Qué observas en la pantalla?
Luego, predecimos lo que el juego nos pide hacer.
¿Cuál es tu predicción para resolver este acertijo y por qué?
A continuación, analizamos la animación para ver qué nos muestra.
¿Qué aprendió?
Por último, lo conectamos con lo que ya sabemos.
¿Cómo resolverás el siguiente acertijo?
¡Haz clic aquí para un nivel más desafiante!
Pruebe su predicción y describa lo que ocurrirá.
Notas para el maestro:
Haga que los estudiantes escojan una solución y hagan clic en el botón para probarla.
Recuérdeles a los estudiantes que vean la animación y describan lo que ven.
Equivocarse está bien: si los estudiantes escogen la solución incorrecta, ¡déjenlos!
Haz clic aquí para un nivel aún másdesafiante!
Juego: ¿Cuántas patas hay?
Mostrar/ocultar
Finalizar introducción
Game: How Many Legs
Finalizar introducción
Mostrar/ocultar
Juego: ¿Cuántas patas hay?
¡Es hora de iniciar sesión en ST Math!
Sigue intentándolo, aunque sea difícil.
¡ JiJi cree en ti!
Fíjate cuántos acertijos
puedes juntar en tu viaje.
Recuerda:
¿Estás listo para comenzar con ST Math?
¡Sí! ¡A jugar!
¡Sí! Pero primero, veamos el video de introducción.
Notas para el maestro:
Pídales a los estudiantes que observen todo
lo que hay en la pantalla.
Haga clic en la pantalla del juego para resaltar las pistas. Pregunte a los estudiantes:
“¿Qué les muestra el juego?”
Después de observar, haga clic en el botón “Siguiente”
Notas para el maestro:
Pídales a los estudiantes que predigan lo que les pide hacer el acertijo.
Describan lo que creen que pasará cuando hagan clic.
Notas para el maestro:
Haga doble clic en la pantalla mientras se
reproduce la animación para ponerla
en pausa y volver a reproducirla.
¿Teníamos razón? ¿Por qué sí o por qué no?
Explique que los errores son oportunidades
de aprendizaje en ST Math. Si se equivocan,
pueden intentarlo de nuevo.
Notas para el maestro:
¿Qué aprendimos de la animación?
¿Cómo usarán lo que aprendieron
para resolver el próximo acertijo?
Jueguen con algunos acertijos.
¿Cómo se conectan estos acertijos con lo que ya saben?
Ejemplos: contar, numerales, contar saltando números, suma, multiplicación.
Decidan si quieren un nivel más desafiante.
Finalizar introducción
Lo primero que hacemos cuando vemos un nuevo acertijo de ST Math esobservar.
¿Qué observas en la pantalla?
Luego, predecimos lo que el juego nos pide hacer.
¿Cuál es tu predicción para resolver este acertijo y por qué?
A continuación, analizamos la animación para ver qué nos muestra.
¿Qué aprendió?
Por último, lo conectamos con lo que ya sabemos.
¿Cómo resolverás el siguiente acertijo?
Pruebe su predicción y describa lo que ocurrirá.
Notas para el maestro:
Haga que los estudiantes escojan una solución y hagan clic en el botón para probarla.
Recuérdeles a los estudiantes que vean la animación y describan lo que ven.
Equivocarse está bien: si los estudiantes escogen la solución incorrecta, ¡déjenlos!
Juego: Fábrica de muros
¡Es hora de iniciar sesión en ST Math!
Quizá algunos acertijos sean difíciles. Puedes ayudarte con papel y lápiz
o herramientas de matemáticas
para resolverlos.
Fíjate cuántos acertijos
puedes juntar en tu viaje.
Recuerda: