Dead by Daylight doctor | What perks are the best for the doctor? (2024)

IconNameDescriptionTierRate
Dead by Daylight doctor | What perks are the best for the doctor? (1)

Iridescent Queen

A glass-like queen chess piece moulded from The Fog itself.
It cannot be touched without receiving a considerable jolt of electricity.

Any Survivor struck by the Shock Therapy or Static Blast Attack acquires a lingering Static Charge.

  • The Static Charge remains with the Survivor until it is discharged.
  • Any time a Survivor is within 4 metres of a Survivor carrying a Static Charge, both receive a shock identical to a Shock Therapy Attack and the Static Charge is discharged immediately.
  • If Survivors are within 4 metres of one another when being struck by the same Shock Therapy or Static Blast Attack, they do not acquire a Static Charge.

"Once we have established an effective method of treatment, we can focus on its efficient means of delivery." - Herman Carter

A


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4.48

Dead by Daylight doctor | What perks are the best for the doctor? (7)

"Discipline" - Carter's Notes

Project Awakening ECT procedure for disciplinary action, annotated by Doctor Herman Carter himself.
The intolerably high voltage leaves the patient in a severe state of paranoia.

  • Reduces the Detonation delay of Shock Therapy by -0.3 seconds.

Survivors with Madness suffer from the Affliction of Discipline:

  • Madness II: During a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them.
    • This effect persists for 6 seconds after the Chase ends.
  • Madness III: Survivors constantly perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them.

The Doctor shares in his patients' Madness in order to see the Illusionary Red Stain.

"To avoid relapse from our most tenacious subjects, use maximum levels when proceeding with disciplinary actions." - Herman Carter

A


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4.45

Dead by Daylight doctor | What perks are the best for the doctor? (13)

High Stimulus Electrode

An experimental electrode that can withstand very high charges for a longer period of time.

  • Increases the Area of Effect of Shock Therapy by +4 metres.

A


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4.45

Dead by Daylight doctor | What perks are the best for the doctor? (19)

Iridescent King

A glass-like king chess piece moulded from The Fog itself.
The Entity's trace reverberating within can break the most powerful minds.

Survivors with Madness suffer from all available Afflictions: Calm, Discipline, Order, and Restraint.

  • Survivors intermittently hear a distant Illusionary Terror Radius.
  • During a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius as though The Doctor were directly behind them.
    • This effect persists for 6 seconds after the Chase ends in Madness II and is constantly active in Madness III.
  • Broken Pallets have a chance to become replaced with Illusionary Pallets that persist until approached.
    • Every 20 seconds, a new Illusionary Pallet is generated at the location of a random Broken Pallet.
  • Increases the Illusionary Doctor duration by +6 seconds.

The Doctor shares in his patients' Madness in order to see the various Afflictions, including the Auras of Illusionary Pallets and Doctors.

"Gazing into the iridescent glass is plunging one's self into madness."

A


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4.38

Dead by Daylight doctor | What perks are the best for the doctor? (25)

"Restraint" - Carter's Notes

An experimental ECT procedure developed within The Fog, crudely annotated.
Uses an unbearable stimulus wavelength to link the patient's and The Doctor's minds.
This procedure is known to cause severe cases of hallucinations in the patient.

  • When a Survivor's Madness increases a Tier, their Aura is revealed for 3 seconds.

Survivors with Madness suffer from the Affliction of Restraint:

  • Increases the Illusionary Doctor duration by +6 seconds.

The Doctor shares in his patients' Madness in order to see the Illusionary Doctors.

"I CAN SEE THEIR DISGUSTING ILLNESSES ." - Unsigned Notes (potentially Herman Carter)

A


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4.37

Dead by Daylight doctor | What perks are the best for the doctor? (31)

"Discipline" - Class III

Project Awakening ECT procedure for disciplinary action which uses a fixed dose at very high voltage.
Can cause a state of serious paranoia in the patient.

  • Reduces the Detonation delay of Shock Therapy by -0.2 seconds.

Survivors with Madness suffer from the Affliction of Discipline:

  • Madness II: During a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them.
    • This effect persists for 6 seconds after the Chase ends.
  • Madness III: Survivors constantly perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them.

The Doctor shares in his patients' Madness in order to see the Illusionary Red Stain.

"Respect of our patients is at the core of our principles." - Léry's Memorial Institute

A


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4.25

Dead by Daylight doctor | What perks are the best for the doctor? (37)

"Calm" - Carter's Notes

An experimental version of the ECT procedure annotated by Doctor Herman Carter himself.
Uses a deep wavelength that soothes various mental illnesses.
With Carter's Spark as its source, this procedure causes uncontrollable fear and anxiety in the patient.

  • Increases The Doctor's Terror Radius while Static Blast is ready by +8 metres.
  • Reduces The Doctor's Terror Radius while Static Blast is on Cool-down by -8 metres.

Survivors with Madness suffer from the Affliction of Calm:

  • Madness II: Survivors intermittently hear a distant Illusionary Terror Radius.
  • Madness III: Survivors constantly hear a distant Illusionary Terror Radius.

"Higher quality seizures trigger catatonia. At least it gives me peace for the time it lasts." - Herman Carter

A


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4.18

Dead by Daylight doctor | What perks are the best for the doctor? (43)

"Discipline" - Class II

Project Awakening ECT procedure for disciplinary action which uses a fixed dose at high voltage.
Can cause a state of moderate paranoia in the patient.

  • Reduces the Detonation delay of Shock Therapy by -0.1 seconds.

Survivors with Madness suffer from the Affliction of Discipline:

  • Madness II: During a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them.
    • This effect persists for 6 seconds after the Chase ends.
  • Madness III: Survivors constantly perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them.

The Doctor shares in his patients' Madness in order to see the Illusionary Red Stain.

"We re-educate our patients with the greatest care." - Léry's Memorial Institute

A


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4.11

Dead by Daylight doctor | What perks are the best for the doctor? (49)

"Order" - Carter's Notes

An experimental version of the ECT procedure, annotated by Doctor Herman Carter himself.
The long, constant stimulus leaves the patient in a state of severe confusion.

  • Reduces Cool-down duration of Static Blast by -6 seconds.

Survivors with Madness suffer from the Affliction of Order:

  • Broken Pallets have a chance to become replaced with Illusionary Pallets that persist until approached.
    • Every 20 seconds, a new Illusionary Pallet is generated at the location of a random Broken Pallet.

The Doctor shares in his patients' Madness in order to see the Illusionary Pallets.

"The stimulus must be kept active at a convulsive level." - Herman Carter

B


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3.96

Dead by Daylight doctor | What perks are the best for the doctor? (55)

Polished Electrode

A like-new standard electrode equipment to conduct electro-convulsive treatments.

  • Increases the Area of Effect of Shock Therapy by +3 metres.

B


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3.77

IconNameDescriptionTierRate
Dead by Daylight doctor | What perks are the best for the doctor? (61)

Mouldy Electrode

A mouldy electrode which can nevertheless conduct a weak electrical current.

  • Increases the Area of Effect of Shock Therapy by +2 metres.

B


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3.28

Dead by Daylight doctor | What perks are the best for the doctor? (67)

"Restraint" - Class III

An experimental ECT procedure developed within The Fog.
Uses a high stimulus wavelength to link the patient's and The Doctor's minds.
This procedure is known to cause serious cases of hallucinations in the patient.

  • When a Survivor's Madness increases a Tier, their Aura is revealed for 2 seconds.

Survivors with Madness suffer from the Affliction of Restraint:

  • Increases the Illusionary Doctor duration by +6 seconds.

The Doctor shares in his patients' Madness in order to see the Illusionary Doctors.

B


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3.27

Dead by Daylight doctor | What perks are the best for the doctor? (73)

"Order" - Class II

A high stimulus ECT procedure, part of a patient's daily routine at the Léry's Memorial Institute.
Can cause a state of moderate confusion in the patient.

  • Reduces Cool-down duration of Static Blast by -4 seconds.

Survivors with Madness suffer from the Affliction of Order:

  • Broken Pallets have a chance to become replaced with Illusionary Pallets that persist until approached.
    • Every 20 seconds, a new Illusionary Pallet is generated at the location of a random Broken Pallet.

The Doctor shares in his patients' Madness in order to see the Illusionary Pallets.

"Side effects are very rare." - Léry's Memorial Institute

B


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3.11

Dead by Daylight doctor | What perks are the best for the doctor? (79)

"Calm" - Class II

A risky ECT procedure using a deep wavelength that soothes various mental illnesses.
With Carter's Spark as its source, this procedure can cause moderate anxiety in the patient.

  • Increases The Doctor's Terror Radius while Static Blast is ready by +6 metres.
  • Reduces The Doctor's Terror Radius while Static Blast is on Cool-down by -6 metres.

Survivors with Madness suffer from the Affliction of Calm:

  • Madness II': Survivors intermittently hear a distant Illusionary Terror Radius.
  • Madness III': Survivors constantly hear a distant Illusionary Terror Radius.

"Electro-convulsive therapy is one of the safest medical procedures." - Léry's Memorial Institute

B


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3.07

Dead by Daylight doctor | What perks are the best for the doctor? (85)

"Calm" - Class I

An ECT procedure using a deep wavelength that soothes various mental illnesses.
With Carter's Spark as its source, this procedure can cause mild anxiety in the patient.

  • Increases The Doctor's Terror Radius while Static Blast is ready by +4 metres.
  • Reduces The Doctor's Terror Radius while Static Blast is on Cool-down by -4 metres.

Survivors with Madness suffer from the Affliction of Calm:

  • Madness II: Survivors intermittently hear a distant Illusionary Terror Radius.
  • Madness III: Survivors constantly hear a distant Illusionary Terror Radius.

C


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2.84

Dead by Daylight doctor | What perks are the best for the doctor? (91)

"Restraint" - Class II

An experimental ECT procedure developed within The Fog.
Uses a wavelength that links the patient's and The Doctor's minds.
This procedure is known to cause mild cases of hallucination in the patient.

  • When a Survivor's Madness increases a Tier, their Aura is revealed for 1 second.

Survivors with Madness suffer from the Affliction of Restraint:

  • Increases the Illusionary Doctor duration by +6 seconds.

The Doctor shares in his patients' Madness in order to see the Illusionary Doctors.

C


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2.83

Dead by Daylight doctor | What perks are the best for the doctor? (97)

"Order" - Class I

A conventional ECT procedure, part of a patient's daily routine at the Léry's Memorial Institute.
Can cause a state of mild confusion in the patient.

  • Reduces Cool-down duration of Static Blast by -2 seconds.

Survivors with Madness suffer from the Affliction of Order:

  • Broken Pallets have a chance to become replaced with Illusionary Pallets that persist until approached.
    • Every 20 seconds, a new Illusionary Pallet is generated at the location of a random Broken Pallet.

The Doctor shares in his patients' Madness in order to see the Illusionary Pallets.

C


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2.59

Dead by Daylight doctor | What perks are the best for the doctor? (103)

Interview Tape

A compact cassette from Project Awakening containing an unedited interview of a victim.
Opens The Doctor's mind to alternate treatment methods.

  • Changes Shock Therapy's Area of Effect into a narrow beam 24 metres in length and 2 metres in width.

C


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2.5

Dead by Daylight doctor | What perks are the best for the doctor? (109)

Maple Knight

A white knight chess piece made of maple.
This gift from an old man brings back distant memories and imbues The Doctor with devastating focus.

  • Reveals the Area of Effect of Shock Therapy.

D


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1.5

Dead by Daylight doctor | What perks are the best for the doctor? (115)

Scrapped Tape

A compact cassette from Project Awakening containing mostly white noise.
Opens The Doctor's mind to alternate treatment methods.

  • Changes Shock Therapy's Area of Effect into a hollow ring, placed 8 metres in front of The Doctor, with an outer radius of 4.2 metres and an inner radius of 3 metres.

F


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1.26

Dead by Daylight doctor | What perks are the best for the doctor? (2024)
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